Is the 16th of August before the 15th? ... Anyway, here are more random nature pictures and shots of my bike.
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A little project I have been working on for the past couple ofor the modeling challenge on United 3D Artists Forum.
The lute model took about five hours to finish. The rest of the scene about another five. The background is a picture taken out of my apartment window. The first character is finished. This sure took for-bloody-ever but I'd say it may have been worth it. The other characters should be easier now unless I choose to model a silly huge amount of extra parts. SKEY
Element: Ice Mask: Kanohi Anah - Mask of Silence Tools: Scoped Battle Rifle, Spear/Sword-Hybrid, Ice Pickaxe Abilities: Increased awareness and vision (Kanohi Anah), Basic Elemental Control (Ice), Cold Resistance, Freeze, Creation of (Ice) objects My latest model, the Wyvern Industries SWX-series Interceptor. It is a small escort fighter mainly for private security firms armed with one forward facing high RPM triple gatling cannon, electronic and IR jamming equipment. I gotta say that I'm quite happy with the design and how it turned out. Reminds me of my LEGO building days.
Can't say I have anything in mind for my next project but who knows, probably will be another spaceship. For the past two months myself and user Draise on the United 3D Artists forum had been working on the latest challenge. The challenge was teamwork, either by forming a team and building anything you like or by singlehandedly making an image with the theme of teamwork. Draise and I decided to make a spaceport, this included modeling spaceports, environments as well as the spaceport itself. This is what we came up with: Recently I've been messing around with trying to set up a Minecraft server which unfortunately isn't really possible since I posses neither the hardware nor the internet connection. This however will change the moment my apartment gets re-fitted with a proper 100 mb/s fiber optics connection. Granted that knowing how things tend to turn out here it may indeed take a while longer. I also built a racetrack map in the game Space Engineers. This is a quick video I made demonstrating the track: The racetrack can be found on the Steam workshop and was featured in a video by this YouTuber.
That's about it. Have a nice day! PlanetSide 2 is normally a fastpaced FPS with large scale battles that take place on three big maps. Amerish, Esamir and Indar. True enough these are a great setting for a laser blasting game where no one is safe from aircraft, tanks and cloaking infiltrators. However sometimes you just have to stop and admire the beauty of the world itself. I went around and took some pictures, ignored the battles for a while and hopefully captured a more serene look that you wouldn't normally associate with PlanetSide. What else have I been up to? Not much. The scene for the United 3D Artists modeling challenge is still a work in progress but hopefully we'll get that done before the end of the month.
That is all. Have a nice day! Alrighty then! Here is the Archer Interceptor finished. No fancy renders for this one, it will look cool though in the final image with the spaceport and the hangar. Another challenge has popped up on the 3D United Artist forums with the theme being teamwork. So me and 3DUA member Draise have teamed up in making a science fiction spaceport/outpost.
In other news, a recent update to PlanetSide 2 has added a bunch of new content to the game as well as featuring a lot of positive balance changes. Looking good for that game so far, let's hope SOE doesn't screw it up in the future.
As always, have a nice day! The NHindustries NH90 NATO Frigate Helicopter The NH90 was developed in response to NATO requirements for a battlefield helicopter that was also capable of being operated in the naval environment. The model took about a week to build. It has a fully built suspension, rotor assembly (main and aft) and a partially built interior (cockpit). These are not the final renders, or well, they are but I'm expecting there to be more. I think I will also use this model as a sort of test-dummy for future projects where I may need an extremely high geometry model to play around with.
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