Redesigned my old TCO-14 rifle from my Interstellar Marines fan-art days. The design wasn't actually made specifically for Interstellar Marines but was a concept I'd made some time earlier that I then turned into a 3D model as it seemed to fit the theme of the game. I always liked the compact design of the rifle and the top rail design that I added later and given the fact most of my client requests now are for firearms ...be they science fiction or more realistic looking... I figured I'd use this as an opportunity to improve my understanding of what makes these things tick, so-to-speak. This is the end result of a lot of 3D modeling and animation in Blender as well and while I'm not too happy with either the design nor the animation, I learned a lot during this project and I'm much happier with the overall design of the redux version vs the original.
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The Hover Patrol Car (HPC) from Hyperventila is a versatile vehicle that needs to get around the major cities of the central planets, quickly, be it on the ground or in the air.
I recently revisited this design from way back in 2019 and made a short animation, mainly to improve my knowledge of how Blender works. That's what I'm sharing here today. Oh, and I wrote another development blog on how things are going with the game, check it out! Tymen The result of a few days of experimenting with black holes. Following various tutorials and coming up with a somewhat unique looking black hole. All done in Blender with some post-work in GIMP.
On top of that there's also a new ship in Hyperventila with a bunch new planets being added as well. This is the L.E.V Yorktown, another ship design for a client like the previous blog. This one took a little longer though, about two weeks for both the exterior and interior. She is a fairly detailed ship with detailed hull, fully modeled bridge as well as about 42 individual smaller cabins behind those windows.
Another unique design for a client. The Parallax mothership, a ship controlled by an AI that has been on the run for many years. The ship is home to over 100.000 passengers and is more than two kilometers long.
I also had to design the AI's control room. A rugged dark space that is home to the AI itself. Each computer core surrouding the control area. Hi there folks! Besides Hyperventila launching on Steam, I've been doing more and more design commissions for people (gotta pay the bills somehow) and I'd like to just highlight some of my most recent work. Who knows maybe you'll like what you see and commission a design of your own. M an t h a Q u a d c o p t e r This project already rather stands out on its own by being a little more unusual than what I am usually asked to design. A client from Singapore contacted me to design their one-man quadcopter that they may even put into production one day. It had to be light but also enclosed and not higher than two meters. The design was to be used for promotional shots and to pitch to investors. The job continued with additional requirements for animation and adding a character + helmet. This took a bit longer but was a fun challenge nonetheless. Here you can see the two finished animations: Additional animations are planned for this job but seeing as that I was charging less than a tenth of what I should have been charging on Fiverr, I'll have to drive the price up for the next one. M a r s C o i n One of my first commisions ever back in 2014, when this cryptocurrency was just starting out, I was asked to design the official coin for MARS. While perhaps not my best logo design ever they kept it all these years and even recently asked me to design an animated icon for their Discord community. What better way to celebrate the launch of their Discord community than with a rocket launch. F r o m T h e V 3 D A r c h i v e s Now, besides creating new works of art, I've been looking back on my older designs and some of them really deserved a better render. I also wanted to compile a video highlighting my best work in the field of spacecraft and prop design, so I embarked on the arduous quest of importing these old trueSpace models into Blender, setting them up with new materials and giving them a new render. Which brings me to the next project... B r i c k L a u n c h e r
T h e F u t u r e
It's been a while since the last blog post. Been super busy with Hyperventila, it's quite a project and while I need to release soon I still decided to add multiplayer, mainly since it seems more doable in the short time frame I have leading up to release. One element of the new multiplayer mode is the mini-games people will have to complete in order to survive and win the game. One such game requires a space rat and a trap, that I built today. Hyperventila is progressing at an alarming pace. Here are some screenshots and renders from the last few months: More updates will follow soon! In other news I also made a quick render for the latest U3DA modeling challenge "Impossible Object": I also revisited my old NH90 Helicopter model and imported it into Blender for am updated render:
We're currently running an IndieGogo campaign for the game. Check it out if it sounds like something you may be interested in!
Hyperventila is a narrative-driven open world RPG set in the Hyperventila galaxy. A world of disreputable space bars, rogue traders and totalitarian space empires. Fans of the classic 70s and 80s era of science fiction films would find themselves right at home in this universe. Jump in your spacecraft and immerse yourself among the stars. Hyperventila will become playable on Steam and other online retailers, January 2021. What is this about secret moon bases now? It's another challenge entry for this year's U3DA Holiday challenge. Other entries from previous years include a Dragon Santa and scary Skeleton Santa. Made in trueSpace and BlenderForArtists. It seems that the logo I mashed together for the challenge is the highlight of the image from what I've heard from people who viewed the image. I think the biggest inspiration for this project was oddly enough the movie Iron Sky, which was about Nazis on the moon. I feel like you can sort of see that in this original test render that I did: All this work in Blender has mainly been for Hyperventila though, starting with a beauty render of the GCP Patrol Car and with the last render being the Inter-Corp "Tracker": Hyperventila has seen many updates in the last months, most of which can be found on the Hyperventila Discord.
Now off to Christmas in Italy. Until next time! I recently made something for my girlfriends birthday: I'm sure she'll be very happy. It's her birthday today!
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March 2023
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