V3D started as my personal website and portfolio in 2009 and has become my own personal brand and network since.
Here is to another 10 years!
Introducing one of the larger structures in the game, the shipyard. This is where you will be able to repair, upgrade and purchase new ships.
Hyperventila has come quite a bit further since last I posted an update on here. Having launched a Patreon, Discord Server and Twitter account I can now say that Hyperventila is really out there.
Other recent updates include a ship builder/level editor and proper dialogue and questing.
That's it for this quick update.
See you in the next blog or possibly on one of the social medias!
Thanks to Xor Shaders I now have a 2D realtime lighting system in HyperVentila that really adds to the look of the game!
Still the game is this ever evolving program turning around the axis of an idea in my head. There really hasn't been as much progress as I would have liked in the past month. Technical setbacks plagued my infantile programming and as of late another big change has been consuming a lot of my time; namely, an entire redesign of the artstyle and feel of the game.
It has been a long time coming, I've been toying with various styles for months but now my mind is more or less made up. The original artstyle, not unlike that of the game FTL: Faster Than Light, was just that; based on two ship designs I had laying around from a mod I made for FTL. Well no more, while the 2D style was far more time efficient than making 3D models the style of old science fiction movies just suits this project so much more and I am a lot more confortable doing designs in 3D than in 2D.
Of course the top down mechanics of the game remain. This visual change isn't going suddenly make the game in full 3D, no matter how much I'd like that.
No, the extent of the change doesn't go that far unfortunately.
Additional new features include some space scavenging for items that can be found floating around in space as well as the occasional lost escape pod.
That's the latest of updates on the game development of HyperVentila: The Game.
Until Next Time!
Then he took us through his early roles and after a brief interval; the complete works of Shakespeare.
From his King Lear to Romeo and Juliet he ended his show with a powerful rendition of Macbeth.
It was, despite a relatively small theatre, a grand show in the theatre heart of London at the end he got a standing ovation by the audience and even by Sting who was sitting one row in front of me with his family. Rather unexpected but certainly caught Ilaria's eye right away. Such is London life I guess.
After the show, on the way out, I got a chance to thank and congratulate Sir Ian and to shake his hand. It was a most memorable evening and I'm very glad we went.
In other news, the game has been going well in the past month. Despite many set-backs due to a decision to reprogram much of the core of the game I now have something far more complex as a basis that will allow me to realise this project the way I had imagined it.
I have very little to show right now but since I like posting screenshots and renders here is a one of a minor hacking component I finished yesterday:
A black market hacking PDA will be a useful tool when breaking into derelict space stations and other structures.
That's it for this blog. Bye now. :)
Hello again, blog. Yes, Edinburgh is still there but I'm not. Following Ilaria to her new job, I've found myself down there in southern England again, in London town.
It is here that I will be spending the next year or so. We've got a place in the Surrey Quays area that while kind of breaking left and right still is nice and cosy and it's not too noisy despite the air traffic in London looking something like out of The Jetsons.
As for the game... it's coming along. I have mainly been working on getting the ship and station interiors to work but I've got a new ship design to reveal and a fully interactive tactical map for all your scanning, navigation and missile launching needs.
Check out the brand new website at HyperVentila.com.
That's it for this blog. I wonder what I'll write in the next one...
...well that I forgot anyway. Like this blog! Yes it has been a year since my last post about squirrels. But the resillience and absoluteness of this blog shall remain resolute and keep going for a while longer. Well another four years at least since I apparently bought quite a considerable domain extension a few years ago.
A lot has happened in this year. After Oxford I spent some time in London finally ending up in Edinburgh and the summer I spent mainly in Edinburgh and various places in Italy.
Still rather unsure of what to do and where to go next, with no work and no stable future in sight, I decided to start a game project. This brings us back to the title of this blog post where Mikomwood finally gets a worthy future counterpart; HyperVentila.
Many years in the making ( in my head ) this mad science fantasy spinnoff from Mikomwood has been a bit of a mystery of how to make. While Mikomwood was to me what the Discworld was to Terry Pratchett, HyperVentila would of course seem like another jump to mad comic novelist and radio-play writer Douglass Adams and his Hitchhikers Guide to the Galaxy. Not this time! I wanted HyperVentila to be something else.
A universe of exploration, making your own madness and interactivity. So a game of course!
What have I got to show so far? some screenshots! and a silly Android port on my phone...
Some things have been a challenge in designing this game so far but I've learnt a lot.
I also recently designed a website for my dear Ilaria: www.ilariagiacon.com Check it out!
That's it for this blog. Until next time.
Well... here are two hours of my life I'll never get back. Still better than nothing though.
The lighter wrap tutorial I followed: https://www.youtube.com/watch?v=TfRw1L9SeQs (the hard part is fitting it to your lighter)
So yeah, I've started making paracord bracelets and other stuffies from paracord. I've made a blog category for this new hobby. We'll see where it goes.
Have a nice day!
The VITRIOL 3D Blog
My name is Tymen, an illustrator originally from the Netherlands.
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