No, the extent of the change doesn't go that far unfortunately.
Additional new features include some space scavenging for items that can be found floating around in space as well as the occasional lost escape pod.
Until Next Time!
My Blog
Still the game is this ever evolving program turning around the axis of an idea in my head. There really hasn't been as much progress as I would have liked in the past month. Technical setbacks plagued my infantile programming and as of late another big change has been consuming a lot of my time; namely, an entire redesign of the artstyle and feel of the game. It has been a long time coming, I've been toying with various styles for months but now my mind is more or less made up. The original artstyle, not unlike that of the game FTL: Faster Than Light, was just that; based on two ship designs I had laying around from a mod I made for FTL. Well no more, while the 2D style was far more time efficient than making 3D models the style of old science fiction movies just suits this project so much more and I am a lot more confortable doing designs in 3D than in 2D. Of course the top down mechanics of the game remain. This visual change isn't going suddenly make the game in full 3D, no matter how much I'd like that. No, the extent of the change doesn't go that far unfortunately. Additional new features include some space scavenging for items that can be found floating around in space as well as the occasional lost escape pod. That's the latest of updates on the game development of HyperVentila: The Game.
Until Next Time!
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My name is Tymen, an illustrator originally from the Netherlands. MY Categories
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