Forgot about this bloody thing for several months. What have I been doing? I went to Greece, printed some 3D models and... ? These pictures should sum it up pretty well.
Decided to call the C3 Cosmitron Transport Craft finished as I wasn't working on it any further anyway.
C3 Cosmitron Transport Craft 'Duron Five'
Class = 3
Serial number = 8866
Classification = Heavy
Crew = 8
Seats = 56
Escape Pods / Seats / Seats Total = 8 / 8 / 64
Decks = 8 + one airlock
Engines = GammaCycle MK2s (serial: 545-2-GC) x4
Main Fuel Tanks: 4
Secondary Fuel Tanks: 2
Communication = Commucon 5s x2
In other news, a friend of mine gifted my a Steam copy of Middle-earth: Shadow of Mordor through the somewhat dubious site G2A.com.
I must admit I wasn't all that interested in the game after watching a playthrough of the game's story mode back when it came out. Still, my copy came with all the DLC and expansions so I'm not one to look a gift horse in the mouth and went ahead and installed the game (all 40 gigabytes of it).
Story wise the game isn't much to speak of. Just your typical revenge story with constant hints to the much broader story in the Lord of the Rings series.
The gameplay is relatively simple, often compared to that of the Assassins Creed series with a free-flowing combat system similar to that of the Batman Arkham series. However, I have to give the game credit for the amount of different ways you can kill Orcs, if you like killing Orcs and Uruks then this is the game for you.
There is the stealthy way of stabbing them in the back, this is always fun. The stealth mechanics also make it pretty easy to mess with the AI. As long as you crouch and stay more or less out of their field of view, you can take down entire groups of Orcs without them even noticing.
Personally I sometimes just like to casually walk into an enemy camp and watch them act all surprised as if the game expected me to only use stealth then have them shout a couple of voice lines about how they "found" me.
One thing the game is praised for is the so-called Nemesis System. The idea is that if/when you die the Uruk that killed you gains additional skills and a higher rank. I personally haven't seen this system in action much outside of the story missions, maybe I just haven't died enough yet.
That's about all I've got to say about Middle-earth: Shadow of Mordor really. It's alright for what it is.
That's it for this blog. Have a nice day!
Here is a work in progress shot of my latest spacecraft. I haven't worked on it as much as I should have in the last couple of days but it is nearing completion.
In other news, Rainbow Six: Siege has found another way to disappoint me and this time I'm guessing for good.
By making the recently released "free" Black Ice operators many times more expensive than any of the other operators, Ubisoft has shown its true colours of continuing to funnel people towards their in-game store. As with most modern in-game stores, they are optional however this does not mean that there is any reason for them to exist other than to give Ubisoft another form of income on top of the full-price game, expensive season pass and what not else.
I am highly disappointed by this. I was really hoping that Ubisoft wasn't going to screw with this game and its business model after release but I guess that was just to much to hope for.
The indie game development scene has provided me with some hope that not all is lost for video games by providing me with the newly released game Firewatch.
Firewatch is a single-player first-person mystery set in the Wyoming wilderness where you climb radio towers, unlock weapon skins and... oh wait, it's none of that. What it is however is... very hard to put into words without spoiling the game.
You are a fire-watch-man (is that what you call it?). Your job is to look out for fires from your tower. The basic gameplay is this; you climb up or down cliffs, explore the wilderness and talk to someone on the radio. The environments are quite pretty but where this game really shines is the dialogue between you and your supervisor. This is not a walking simulator, this is (if anything) a talking simulator.
Now I'm not going to spoil the plot so let's leave it at this and just say that the game made me happy and made me sad. All that good stuff that comes from good writing and good voice actors.
It's games like this that remind me why video games are a medium worth exploring and not all shooty-shooty-bang-bang. While those games can be fun to, it's games like Firewatch that I will remember many years later whereas the frustration that comes from dealing with Ubisofts triple-A bullshit is something I hope I will soon forget.
That is all folks, have a nice day!
I am joined by Vader91 as we go on a glorious rampage fighting glitches, broken camera angles and a whole bunch of Orks in Warhammer 40,000: Kill Team. As the game only features local co-op this was played using TeamViewer & Skype. This worked... well enough I suppose.
I also did a rather large Space Engineers build called the AIS Mako. You can see a video and some pictures of it here below.
Since my cold still hasn't gone away properly I went back to some old renders of mine and touched them up a little. I may just keep adding ships here.
My latest model, the Wyvern Industries SWX-series Interceptor. It is a small escort fighter mainly for private security firms armed with one forward facing high RPM triple gatling cannon, electronic and IR jamming equipment.
I gotta say that I'm quite happy with the design and how it turned out. Reminds me of my LEGO building days.
Can't say I have anything in mind for my next project but who knows, probably will be another spaceship.
The VITRIOL 3D Blog
My name is Tymen, a traveling illustrator from the Netherlands.
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