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My Blog

U.S.S. Neptunae II

13/8/2012

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Here is the model finished. It's not my first Star Trek ship in trueSpace. It is however my best. Look here if you don't believe me.
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U.S.S. Neptunae II(B)

Built Year 2381

Registry: NCC-0906-04-E

Class: Neptune Class

Length: 570 m
Saucer Lenght:  280 m
Nacelle Length:  220 m

Crew: 400 - 500

Warp Factor: 9.1.2

Shields: Deflector Shield Emitters

Master Systems: High Powered Deflector Dish, Thraugton's Scanner Array.

Armament: 7 Phaser Banks, 2 Forward Photon Torpedo Launchers, 2 Aft Photon Torpedo Launchers

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The U.S.S. Neptunae II - A Work In Progress

13/8/2012

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Here is a new model I'm working on. The model itself is finished though the texture is still very much a work in progress.
Texturing high poly models in trueSpace is always a nightmare but I've always stayed away from texturing high poly models anyway, so before it never really mattered. This model however I thought could use a little extra detail.
Oh yeah, and the smiley face will hopefully be fixed by the time the model is finished.
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DayZ - Day Four

6/8/2012

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Day Four in DayZ.
map 4
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I Finally also got a chance to see The Dark Knight Rises. It was a very good movie.
Story wise I'd say it's the best of the trilogy though to me it felt like it could have expanded more on... well everything, just a little bit.
To save you a long read of all complicated reasons why I though it should have more, I'll just say that even with it being almost three hours long, it still could have been longer.

It had good actors, even Anne Hathaway who I thought was a somewhat odd choice for the Catwoman.
An obvious thing one has to point out about the actors has to be that a lot of the leads starred all in another movie by Christopher Nolan; Inception.

But yeah, it was good, it was great, it will change your life so if you haven't already, go and watch it!

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DayZ - Day Three

5/8/2012

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My progress on day three
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Click To Enlarge
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DayZ - Day Two

4/8/2012

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I did like I thought I would, I went south.
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DayZ - Day One

4/8/2012

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It has been a long time since my last blog post. Well here it goes.

So I came across this mod a while back called DayZ. DayZ is an online zombie/survival modification (mod) for the military simulator Arma II and Arma II Operation Arrowhead well known for its huge landscapes and "realistic" approach to military warfare.

I had the free version of Arma II so I couldn't get it. But after I saw some videos and heard other people talk about it, I decided to get Arma II Combined Operations on Steam and give DayZ a go.

At first this mod was hard, then it became even harder. But I got the hang of it and started surviving, collecting food and drinks as well as other items such as weapons and ammunition.

Since you start out with pretty much nothing but some bandages and a can of beans, finding food and water is right away your first priority. Knowing how to avoid the zombies is an important part of not getting killed.
By the way, did I mention that if you die you lose all your items and have to start all over again? Yes. DayZ takes that daring approach to gaming where it forces its players to take it just a little more seriously than your average shooter. This and the fact you play with other people on online servers, almost makes this game an MMORPG (Massively Multiplayer Online Role-Playing Game).

I have been playing this game for about four days. Luckily I can say the hours I've spent alive outnumber the times I have died. Though dying itself is always a new experience on it's own.

Yesterday, with my character who had found a larger backpack, an AK-47, a pistol, a tent, plenty of food and many more interesting items, I found myself in the position of having a teammate that I didn't know outside of the game.
He had a car and was looking for fuel and I was just interested in a multiplayer experience, so he and I teamed up for a brief period of time before he axed me in the back. He killed me and most likely took all my items.
It should be said however that I didn't really get angry because of his actions, in fact it very much added to the immersion of the game. Who can you trust, who can't you trust?

It was around this time I realized that the zombies in the game don't really add to this immersion but rather take away some. The zombies have poor animations, very static behavior and there are only a few variant models. They are guaranteed to spawn near buildings and will chase you if they spot you.
They are annoying, but not much else.
This is why I believe that DayZ should be a game about survival, but without zombies. Naturally it would make the game more empty and also mess with the games balance. And I suppose the title wouldn't fit either.
Still, a survival game in a post apocalyptic environment, this is a game I'd definitively buy and play.


As it is now however, I'll keep playing DayZ. I got the idea to make a journal, a record to track my steps.
Here you can see my progress on day one with my current character.
Map 1
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Continuing from here I will probably go south (left on this map). If you happen to play DayZ, I'd be happy to meet up with you. We can exchange items and traveling together is always safer than traveling alone. Feel free to leave a comment.


As for other things. I'm looking into getting Zbrush to replace/add to my current 3D application. I have yet to see the Dark Knight but they say it's good and uh... That's it for this post. Have a nice day!
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    The VITRIOL 3D Blog

    My name is Tymen, an illustrator originally from the Netherlands.

    Since 2009 I have been creating 3D illustrations and maintaining this blog.

    This is where you will find the stories behind the works on my website.

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