One element of the new multiplayer mode is the mini-games people will have to complete in order to survive and win the game. One such game requires a space rat and a trap, that I built today.
It's been a while since the last blog post. Been super busy with Hyperventila, it's quite a project and while I need to release soon I still decided to add multiplayer, mainly since it seems more doable in the short time frame I have leading up to release. One element of the new multiplayer mode is the mini-games people will have to complete in order to survive and win the game. One such game requires a space rat and a trap, that I built today. Hyperventila is progressing at an alarming pace. Here are some screenshots and renders from the last few months: More updates will follow soon! In other news I also made a quick render for the latest U3DA modeling challenge "Impossible Object": I also revisited my old NH90 Helicopter model and imported it into Blender for am updated render:
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We're currently running an IndieGogo campaign for the game. Check it out if it sounds like something you may be interested in!
Hyperventila is a narrative-driven open world RPG set in the Hyperventila galaxy. A world of disreputable space bars, rogue traders and totalitarian space empires. Fans of the classic 70s and 80s era of science fiction films would find themselves right at home in this universe. Jump in your spacecraft and immerse yourself among the stars. Hyperventila will become playable on Steam and other online retailers, January 2021. What is this about secret moon bases now? It's another challenge entry for this year's U3DA Holiday challenge. Other entries from previous years include a Dragon Santa and scary Skeleton Santa. Made in trueSpace and BlenderForArtists. It seems that the logo I mashed together for the challenge is the highlight of the image from what I've heard from people who viewed the image. I think the biggest inspiration for this project was oddly enough the movie Iron Sky, which was about Nazis on the moon. I feel like you can sort of see that in this original test render that I did: All this work in Blender has mainly been for Hyperventila though, starting with a beauty render of the GCP Patrol Car and with the last render being the Inter-Corp "Tracker": Hyperventila has seen many updates in the last months, most of which can be found on the Hyperventila Discord.
Now off to Christmas in Italy. Until next time! I recently made something for my girlfriends birthday: I'm sure she'll be very happy. It's her birthday today!
For this months United 3D Artists forum modeling challenge, I present China's secret weapon: The Red Mist jet aircraft. It's a silly concept of course but that's what you get when I get to come up with the theme for a modeling contest. It was a fun model to work on but maybe, with working on Hyperventila and all that maybe I should have gone a bit more easy on work this weekend. This week has mainly been getting the Shipyard in Hyperventila to work. I finished the interior model last week. The other big pain in the butt was the video production aspect being producing the latest two Hyperventila Showcases. Windows no longer comes with its own video editor so I had to download one from the internet, I ended up using Shotcut which while OK for my needs (it renders fast and the quality is quite good as far as I can tell). Here you can see the shipyard in action: I still want to produce better video content, and to be honest, coming from doing my old YouTube let's plays, I thought it would be a lot easier but I don't think I've quite gotten used to the limitations I currently have to deal with.
My old powerhouse of a computer is out of reach and I don't even have an external monitor to extend my small 13" laptop display. On top of that both my gaming mice are dying with both of them being almost unable to left-click any more (thank you trueSpace for wearing out my left-clicks). It's not all bad though. This little HP Spectre x360 that I'm now doing all my work on is still really powerful for a PC of its size. I still suspect it has some cooling issues that it had from the start but at least it keeps my legs warm. That's it for this blog. As always, have a nice day! VITRIOL 3D is 10 years old this year!
Time flies! V3D started as my personal website and portfolio in 2009 and has become my own personal brand and network since. Here is to another 10 years!
Then he took us through his early roles and after a brief interval; the complete works of Shakespeare. From his King Lear to Romeo and Juliet he ended his show with a powerful rendition of Macbeth. It was, despite a relatively small theatre, a grand show in the theatre heart of London at the end he got a standing ovation by the audience and even by Sting who was sitting one row in front of me with his family. Rather unexpected but certainly caught Ilaria's eye right away. Such is London life I guess. After the show, on the way out, I got a chance to thank and congratulate Sir Ian and to shake his hand. It was a most memorable evening and I'm very glad we went. In other news, the game has been going well in the past month. Despite many set-backs due to a decision to reprogram much of the core of the game I now have something far more complex as a basis that will allow me to realise this project the way I had imagined it. I have very little to show right now but since I like posting screenshots and renders here is a one of a minor hacking component I finished yesterday: A black market hacking PDA will be a useful tool when breaking into derelict space stations and other structures. That's it for this blog. Bye now. :)
I 3d printed some vest buttons. They're quite practical, really easy to unbutton because of the tip on one end but they don't slip out because the wider other end locks them in place. The vest I got from a clothes-swapping event that took place last week. I also bought this cute figure of Yoda from a friend. Check out her blog you must, at HappyYarnJobs.blogspot.se. What else have I been doing since my last blog entry?
That's about it for this blog. Happy Easter!
Here is also a picture of the bus-ride home:
Yes, this project is still going. Just made this little lamp. It's attached to the wall with a magnet so you can use it as a torch when reading or just remove it altogether. Here is how the apartment looks at the moment: Doing some experiments with lamp v 2.0. Going for either cloth or coloured paper to give the apartment some red-ish mood-lighting: I was also recently at a restaurant and they had these awesome decorations in the window: That's not actually fire, just a smoke machine with a light underneath (I'm guessing) but the effect is surprisingly convincing. I would love one of those for my apartment. Depending on where I could get it and how much it would cost.
That's about it for this update. Expecting mostly everything to be assembled in the next update. |
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