This game is what Crysis 2 would have been if it was an RPG. It has stealth mechanics, cloaks, weapon upgrades, Aug-upgrades and several other nice little features that make you feel like a bad-ass.
Unlike Crysis 2 however, this game seemed to make it its soul purpose to make me as annoyed and pissed of as I possibly could be.
It has the stick to chest-high wall mechanics like in Mass Effect 2/3 and I don't mind that as such unless you have to press a specific button to detach yourself which this game didn't have either, so that was all OK. The biggest problem I'd say would be is that any good idea the developers originally had seems to have been screwed over by making the game seem balanced. In fact, throughout the whole game you encounter the developers obsession with making the main characters powers balanced. All but one upgrade seemed to have a hint of "overpowered" to it, everything else was... not useless... just somewhat unnecessary.
Bossfights were a pain, most people who have played the game know that. They, however, weren't the thing I hated most about this game, my biggest frustration lies with the weapons. Unlike aug-upgrades, weapon-upgrades are necessary. For example, I'm not a guy to use assault rifles much in a stealth game but when I do I expect them to work. My assault rifle in this game however wasn't much use when I needed it and unfortunately I spent all my upgrades on my hyper-stealth-magic-silenced pistol for which finding ammo was like looking for a piece of hay in a Russian needle factory.
Story wise it's actually pretty good, not very original in some aspects but good nonetheless. You play as a guy called Adam Jensen who is an augmented cyber robotic cop-dude who for some reason needs to save the world. Yes this is one of those games that feels it needs to answer every question in the universe starting with the simplest of trick questions, what is the meaning of life? Are you still human when you're Darth Vader? Is there room for improvement in a "perfect" society? That sort of stuff.
You do get to do a lot of interesting missions in interesting places and at first the game reminded me a bit of Mass Effect 2. The similarities ended fairly quickly though after I progressed and found out more about who I was up against. In the fear of slightly spoiling something about the story, the real baddies are an old secret society running the world, I thought it was a nice touch but they stay fairly anonymous apart from some smaller pawns that fill the traditional role of "let's taunt the man who cannot comprehend our greatness"-people.
Here is a screenshot that sums up the their best argument in this game perfectly:
Overall I do like this game, even though the game annoyed me a lot in the beginning I grew to like Adam Jensen as a character not to mention dragging unconscious guards into a ventilation shaft is a huge amount of fun. Call me a collector or perfectionist but I never felt quite satisfied until my vent held at least five guards.
So I rate this game 7/10 with a very generous seven just because I cannot say it is a bad game or even an average game. It is in all its over balanced, not-always-so-fun kind of way still a very good game.
On a different subject, I submitted my Magic Swords to the challenge. There have been some nice entries, now let's see who wins.
Lorea was originally created as a ceremonial sword for the desert lord Koshja Ma'an of the third century Torah-nomads in southern Novea. It became his personal preference in battle so he ordered the creation of another sword, Vorea. Both swords were in the Ma'an family for over two hundred years before disappearing in the desert with the fall of the Novean empire.
I haven't got any projects going on right now as such but I still have a small to-do-list and I think it's about time I get back to modeling.
That's it for this blog, have a nice day!
Mikom Ya