I tried not to get too carried away with the character designs but overall it ended up being a little more work than anticipated and me only getting it done just before the actual anniversary.
Here are some highlights of that...
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Once again I returned this year to update a game project I work on once every year; the anniversary boardgame. Once a year for our anniversary my girlfriend and I play a game that captures our memories from the previous years, our experiences and in some cases our troubles. Every year I also like adding a new gameplay mechanic and this year I decided to take it a step further making it a full on RPG with even a basic questline. The game features various levels with cutscenes in between where I created renders. The character models are animated and made using a mix of MakeHuman and sculpting in Blender. I tried not to get too carried away with the character designs but overall it ended up being a little more work than anticipated and me only getting it done just before the actual anniversary. Here are some highlights of that... There is also a companion app that goes with the boardgame where each of us can control our avatars on the board by giving them simple commands like hostile/defensive stance, toggle weapons and change the direction in which we're facing on the board, just for fun. This was a fun project to work on for sure and I can't wait to see what I come up with next year. With the app and the RPG mechanics, there's a lot of potential for expansion so who knows, maybe next year I'll turn it into Elden Ring...
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My name is Tymen, an illustrator originally from the Netherlands. MY Categories
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