What am I working on? don't ask because not even I know for sure...
Lately I've focused more on design instead of modeling for games. This does give me a certain freedom, I don't have to worry much about poly-counts and stuff like that. It also put's some more pressure on how things look and their possible functionality in real life (if that's what you are making anyway).
You might have seen my drill-project already but here are some images:
It's not really the most realistic model I hoped to make but it has a certain cold and destructive charm.
It's not finished yet but I'm getting closer.
Once again another day with very little interesting events. I've created an account on a 3d artists forum for TrueSpace users: http://www.united3dartists.com/forum/ It will be interesting to get some feedback on my models.
Also tried the LFS free racing simulator again. Here is me displaying my customized car:
This is why TrueSpace is so perfect for any creator. I was looking around a bit in the TrueSpace main library and found some prerecorded motion-capture files, which is totally awesome. These are free to use and easy to apply to any model.
I totally loved it and made this little animation.
It has the Ts animated shark and my Robot model with a swim animation attached to it. The quality isn't that good but it's a funny animation and a perfect way to show people how easy it is to create things with TrueSpace. Wow, now I'm starting to sound like an advertisement...
Either way, I'm going to look a bit more at this. Expect more funny animations soon.
Today, I've mainly been looking at various TrueSpace websites, forums and other TS related things. I'm tired.
After looking at other peoples work and looking at what this program can actually do, I'm starting to wonder if I should stop before I make a complete fool out of myself. There are so many things I do not know about this program that are right in front of me and I never seem to be able to get the renders right. Actually the render options in TrueSpace are actually quite divided, literally, you have the "workspace" which has a complete Direct X realtime rendered work area where you can see your model in (almost) full quality. Then, there is the "model" side where it's easier to build and where, as I recently discovered, there are a lot more render options if you just bother to look for them. Here I can also add reflections and other cool effects that somehow never seem to work in the workspace.
Another funny thing is that (TrueSpace being one of the most "bugged" programs I've ever used) no one seems to have the problems I've been struggling with the past year, sure there is a small section devoted to bugs and bug-fixes on the United 3D Artists forum but not much as there should be, in my opinion.
Also note that I have been using this program on at least 4-5 different computers during the past 10-11 months and that they all had the same problems, both TS 6 and TS 7 (which is the beta version I'm using).
Strangely, the main thing I noticed was that there aren't that many that use TrueSpace for games, in any way. I've read that TS has a build in scripting language you can use to create working games, sort of like the Blender game engine. The main thing TS is used for is design, this I can understand since it's really easy to make shapes in TrueSpace compared to programs like Max, Maya, XSI and Blender (Blender being one of the most impossible programs I've ever tried).
The thing that really bothers me is that I didn't learn anything today, nothing useful anyway for the things I make.
Actually I did learn one thing, the creators of this free website think we are all stupid. As you might (or might not) have noticed, I've added a Favicon to my site. The strange thing is, in the page settings it says that the Favicon option is only for registered user. I was just wondering how exactly that could be since adding a Favicon manually isn't exactly rocket science.
Therefore I gave it a try and guess what? it worked. Well that just shows you how nice people who offer you a free website still try to screw you...
I also added a link to my YouTube profile to this blog page, don't know why I didn't before but hey, it's here now.
So, that's all... Good night everyone.
The VITRIOL 3D Blog
My name is Tymen, an illustrator originally from the Netherlands.
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